package rpg.manager
{
	import flash.display.Sprite;

	public class TipManager
	{
		private static var container : Sprite;

		public function TipManager()
		{
			init();
		}

		public static function init() : void
		{
		}

		public static function getContainer() : Sprite
		{
			if(container == null)
				container = new Sprite();
			return container;
		}
	}
}